User:Verroak/Sketchbook
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- Warriors - melee specialists, use heavy armor and all standard melee weapons.
- Soldiers - ranged specialists, use heavy armor and specialize in all guns, as well as some other ranged weapons.
- Rogues - mixed melee/ranged combatants who often use a sword in one hand and a gun in the other.
- Hunters - ranged specialists, use lighter armor an prefer bows and crossbows. Use a beast pet.
- Wizards - arcane specialists, use a large arsenal of spells with a lot of utility.
- Shamans - including witchcraft, they gain their spells from spiritual sources and can heal, use utility and damage as well.
- Warlocks - dark magic specialists who summon demons or other evil creatures to do their bidding.
- Knights - mixed melee fighters and casters. Different variants, such as paladins, blackguards and green knights, use different schools of magic and achieve different secondary effects.
- Rangers - mixed ranged fighters and casters. Different variants, such as inquisitors and wild rangers, use different schools of magic and achieve different secondary effects.
- Priests - unarmored, holy spellcasters specialized in healing and crowd control.
- Monks - weaponless melee fighters who use divine inspiration to reach the same level of power as other classes.
- Druids - natural casters, druids use a heavy arsenal of nature spells to heal and deal damage; or embody animal spirits and transform into various bestial forms.
- Tinkers - heavy tech specialists, tinkers use large, bulky machines to deal heavy damage.
- Steamwarriors - tech specialists who wear bulky mechanized suits to reinforce their martial power.
- Bards - jacks of all trade, bards can use arcane magic through their music to copy effects of most other classes.