User:Verroak/Sketchbook

From Worlds of the Aether
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  • Warriors - melee specialists, use heavy armor and all standard melee weapons.
  • Soldiers - ranged specialists, use heavy armor and specialize in all guns, as well as some other ranged weapons.
  • Rogues - mixed melee/ranged combatants who often use a sword in one hand and a gun in the other.
  • Hunters - ranged specialists, use lighter armor an prefer bows and crossbows. Use a beast pet.
  • Wizards - arcane specialists, use a large arsenal of spells with a lot of utility.
  • Shamans - including witchcraft, they gain their spells from spiritual sources and can heal, use utility and damage as well.
  • Warlocks - dark magic specialists who summon demons or other evil creatures to do their bidding.
  • Knights - mixed melee fighters and casters. Different variants, such as paladins, blackguards and green knights, use different schools of magic and achieve different secondary effects.
  • Rangers - mixed ranged fighters and casters. Different variants, such as inquisitors and wild rangers, use different schools of magic and achieve different secondary effects.
  • Priests - unarmored, holy spellcasters specialized in healing and crowd control.
  • Monks - weaponless melee fighters who use divine inspiration to reach the same level of power as other classes.
  • Druids - natural casters, druids use a heavy arsenal of nature spells to heal and deal damage; or embody animal spirits and transform into various bestial forms.
  • Tinkers - heavy tech specialists, tinkers use large, bulky machines to deal heavy damage.
  • Steamwarriors - tech specialists who wear bulky mechanized suits to reinforce their martial power.
  • Bards - jacks of all trade, bards can use arcane magic through their music to copy effects of most other classes.